![]() ![]() Spitfires and the trenchgun just engulf the area in fire. The flamethrowers do that really well with groundfire. Your main role as firebug is AoE damage which means killing zeds fast, especially trash zeds. Lastly is your molotov cocktail which is a pretty good grenade that creates a small ring of fire where zeds gain alot of damage. It's groundfire but not GROUNDFIRE that gains benefits from the groundfire perk (lvl 10 R perk skill).ĬnB is the utlimate economic weapons for trash and some medium zed kills since the groundfire damage is pretty significant. ![]() Spitfires are pretty powerful for trash and medium zeds since it shrouds the entire area, including Husk cannon used to be op'd af but now its not worth even considering.įlamethrower is alright but the CnB is better expecially for being economical. MWG is king against metal zeds so non-clots non-crawlers and non-stalkers, pretty much every other zed and EDARs die really quickly from it too. The mac-10 itself is pretty crappy now too much and the spitfires can do the job way better. The only perk skill that almost anyone will argue to always use is heatwave (lvl 20 L) over firestorm (lvl 20 R) because of the zed stumble.įor weapons almost all below the mac-10 (except the trenchgun works really well for scrakes). The R (right side) perk skills are mostly geared towards flamethrowers and benefit zeds getting into medium range to short range. The L (left side) perk skills are mostly for ranged damage and benefit by hitting zeds from across the hall while they come towards you ![]()
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